﻿using System;
using UnityEngine.Events;

namespace Valve.VR.InteractionSystem
{
	// Token: 0x020005FC RID: 1532
	public static class CustomEvents
	{
		// Token: 0x020005FD RID: 1533
		[Serializable]
		public class UnityEventSingleFloat : UnityEvent<float>
		{
		}

		// Token: 0x020005FE RID: 1534
		[Serializable]
		public class UnityEventHand : UnityEvent<Hand>
		{
		}
	}
}
